Post by Cain on Oct 7, 2010 16:57:03 GMT -5
Items
Medpack
Effect: Heals one user by 1D10
Cost: 50 credits
Advanced Medpack
Effect: Heals one user by 1D20
Cost: 100 credits
Antidote Kit
Effect: Cures one user's poison status.
Cost: 50 credits
Weaponry
Combat Knife
Damage: 1D4
Cost: 20 credits
Short Sword
Damage: 1D6
Cost: 75 credits
Long Sword
Damage: 1D8
Cost: 125 credits
Vibroblade
Damage: 1D6 * 2
Cost: 200 credits
Vibrosword
Damage: 1D8 * 2
Cost: 250 credits
Blaster Pistol
Damage: 2D4
Cost: 40 credits
Blaster Rifle (two handed weapon)
Damage: 2D6
Cost: 125 credits
Heavy Blaster Pistol
Damage: 2D8
Cost: 250 credits
Ion Rifle (two handed weapon)
Damage: 2D3 (2D8 vs. droids)
Cost: 50 credits
Frag Grenade
Damage: 1D12 to all nearby foes.
Cost: 50 credits
Flash Grenade
Damage: 0. (Chance to stun for two turns. DC: 15 vs. Fortitude. Reflex save also negates stun effects.)
Cost: 50 credits
Plasma Grenade
Damage: 1D15 to all nearby foes. (Chance to stun for one turn. DC: 10 vs. Fortitude. Reflex save also negates stun effects.)
Cost: 100 credits
Toxic Grenade
Damage: 0. (Chance to cause poison status. DC: 15 vs. Fortitude. Poison status reduces 10% of health at the beginning of each turn for up to 5 turns.)
Cost: 50 credits
Armory
Combat Suit
AP: Light
Defense: +1
Cost: 50 credits
Reinforced Fiber Armor
AP: Light
Defense: +3
Cost: 150 credits
Military Suit
AP: Light
Defense: +3
Dexterity: +1
Cost: 250 credits
Echani Battle Armor
AP: Medium
Defense: +5
Cost: 250 credits
Powered Light Battle Armor
AP: Medium
Defense: +4
Dexterity: +2
Strength: +1
Cost: 500 credits
Bronzium Light Battle Armor
AP: Medium
Defense: +7
Cost: 350 credits
Powered Battle Armor
AP: Heavy
Defense: +8
Strength: +2
Cost: 600 credits
Corellian Powersuit
AP: Heavy
Defense: +10
Strength: +3
Cost: 800 credits
Durasteel Heavy Armor
AP: Heavy
Defense: +12
Dexterity: -2
Cost: 500 credits
Padawan Robes
AP: Jedi Defense
Defense: +1
Dexterity: +1
Cost: 150 credits
Jedi Robes
AP: Jedi Defense
Defense: +1
Dexterity: +2
Cost: 250 credits
Medpack
Effect: Heals one user by 1D10
Cost: 50 credits
Advanced Medpack
Effect: Heals one user by 1D20
Cost: 100 credits
Antidote Kit
Effect: Cures one user's poison status.
Cost: 50 credits
Weaponry
Combat Knife
Damage: 1D4
Cost: 20 credits
Short Sword
Damage: 1D6
Cost: 75 credits
Long Sword
Damage: 1D8
Cost: 125 credits
Vibroblade
Damage: 1D6 * 2
Cost: 200 credits
Vibrosword
Damage: 1D8 * 2
Cost: 250 credits
Blaster Pistol
Damage: 2D4
Cost: 40 credits
Blaster Rifle (two handed weapon)
Damage: 2D6
Cost: 125 credits
Heavy Blaster Pistol
Damage: 2D8
Cost: 250 credits
Ion Rifle (two handed weapon)
Damage: 2D3 (2D8 vs. droids)
Cost: 50 credits
Frag Grenade
Damage: 1D12 to all nearby foes.
Cost: 50 credits
Flash Grenade
Damage: 0. (Chance to stun for two turns. DC: 15 vs. Fortitude. Reflex save also negates stun effects.)
Cost: 50 credits
Plasma Grenade
Damage: 1D15 to all nearby foes. (Chance to stun for one turn. DC: 10 vs. Fortitude. Reflex save also negates stun effects.)
Cost: 100 credits
Toxic Grenade
Damage: 0. (Chance to cause poison status. DC: 15 vs. Fortitude. Poison status reduces 10% of health at the beginning of each turn for up to 5 turns.)
Cost: 50 credits
Armory
Combat Suit
AP: Light
Defense: +1
Cost: 50 credits
Reinforced Fiber Armor
AP: Light
Defense: +3
Cost: 150 credits
Military Suit
AP: Light
Defense: +3
Dexterity: +1
Cost: 250 credits
Echani Battle Armor
AP: Medium
Defense: +5
Cost: 250 credits
Powered Light Battle Armor
AP: Medium
Defense: +4
Dexterity: +2
Strength: +1
Cost: 500 credits
Bronzium Light Battle Armor
AP: Medium
Defense: +7
Cost: 350 credits
Powered Battle Armor
AP: Heavy
Defense: +8
Strength: +2
Cost: 600 credits
Corellian Powersuit
AP: Heavy
Defense: +10
Strength: +3
Cost: 800 credits
Durasteel Heavy Armor
AP: Heavy
Defense: +12
Dexterity: -2
Cost: 500 credits
Padawan Robes
AP: Jedi Defense
Defense: +1
Dexterity: +1
Cost: 150 credits
Jedi Robes
AP: Jedi Defense
Defense: +1
Dexterity: +2
Cost: 250 credits